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First, we define how the rifts scale and what modifiers exist.

// dungeonGenerator.js

: A viral sliding tile puzzle that became a global phenomenon. A Dark Room

console.log(`Generated Rift Level $level with $this.affixes.length affixes.`); return level: level, stats: this.getEnemyStats(level), affixes: this.affixes, timeLimit: RIFT_CONFIG.BASE_TIME_LIMIT + (level * 5) // More time for harder levels ;

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