The audio engine also received a significant upgrade. The team changed how opponent volumes worked, introducing a damping factor for the cockpit that could be configured per car. Furthermore, the number of engine samples was increased to 12 and transmission samples to 6, allowing modders and official content creators to craft much richer and more dynamic soundscapes.
At the heart of the v1110 update was Studio 397’s decision to fully embrace the potential of modern hardware. For years, the simulation had been built on a legacy foundation, but with this build, the developers switched exclusively to the DirectX 11 API, leaving the older DX9 mode behind. This move signaled a commitment to future-proofing the engine, allowing the team to fully leverage multi-threading capabilities and advanced CPU architectures. rfactor 2 v1110 exclusive
This article dives deep into the exclusive features of rFactor 2 v1110, examining why this specific build was crucial for the simulator's longevity and performance. 1. The Death of DX9: A Pure DX11 Experience The audio engine also received a significant upgrade