Llamaworks2d
The heartbeat of any LlamaWorks2D project relies on object-oriented programming (OOP) principles. To build a game, a developer creates a custom that inherits from the engine's core framework.
was born. It was built on the philosophy that a creator should spend 90% of their time on art and mechanics, and only 10% on troubleshooting the engine itself. How It Works: The "Herd" Architecture llamaworks2d
Serves as the base class for your custom software logic. Developers extend this class to hook custom game states directly into the framework's loop. The heartbeat of any LlamaWorks2D project relies on
Engine.init(window_size); Resources.load("player.png","tileset.png","level.json"); SceneManager.load(scene); Engine.run(); llamaworks2d