| Time | Activity | Available Actions | |------|----------|-------------------| | 7:00-8:15 | Morning commute | Study (gain INT), Socialize (gain CHA), Sleep (recover energy) | | 8:30-12:00 | Morning classes | Automatic (can daydream for hidden bonuses) | | 12:00-12:45 | Lunch break | Eat with character, Library, Rooftop, Courtyard | | 13:00-15:30 | Afternoon classes | Automatic (exam days require choices) | | 15:30-17:00 | Club activities | Join clubs, Build stats, Trigger character events | | 17:00-19:00 | Free time | Part-time job, Study, Hang out, Explore town | | 19:00-22:00 | Evening | Homework, Text friends, Prepare for next day | | 22:00+ | Late night | Hidden events, Risk of fatigue next day |

. As of version 0.25, the game focuses on life-simulation elements within a school setting, featuring branching storylines and interactive systems. Gameplay Systems & Features