Unlike separate mini-games or isolated modes, Version 1.6.0 made the . Players could toggle this setting instantly from the system menu to look through Link's eyes, experiencing the sheer scale of Death Mountain or the deep valleys of Faron in a completely unique way. While the lower-resolution screen of the original Switch kept it from being the definitive way to play, it stood as an incredible showcase of first-party hardware experimentation.
: Link’s camera system utilized the console's internal gyroscopes to map camera movement directly to the player's head tilting.
For the average player, you have three options (with varying legality):
what's the difference between 1.7.0 and 1.8.0? : r/Breath_of_the_Wild