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In the 2000s, the Japanese government recognized this cultural capital and formalized it into the initiative. This state-backed strategy treats entertainment as a primary tool of "soft power"—using cultural influence rather than economic or military might to build global goodwill and diplomatic ties.
The influence of Japan's entertainment industry extends far beyond the balance sheets. It is a powerful tool for cultural diplomacy, as acknowledged by academic institutions and cultural bodies worldwide. Japan's entertainment is a beloved part of daily life for millions around the globe. Events like Comic Market (Comiket) in Tokyo and anime conventions worldwide draw hundreds of thousands of fans, creating a shared global community. In the 2000s, the Japanese government recognized this
: Merchandise, video games, and feature films generate massive revenue pipelines from single intellectual properties. The Gaming Industry: From Arcades to Global Consoles It is a powerful tool for cultural diplomacy,
