Lossless Scaling V2.10.1 |link| Official

Unlike proprietary ecosystem blocks such as NVIDIA DLSS or AMD FSR 3, Lossless Scaling works externally on the game's framebuffer. This means it injects state-of-the-art spatial upscaling and frame multiplication into without needing native developer implementation. Technical Overview of Version 2.10.1

: This version solidified support for the X3 performance mode, allowing users to triple their perceived framerate (e.g., 30 FPS base to 90 FPS output) with manageable latency. Lossless Scaling v2.10.1

With the release of Lossless Scaling v2.10.1, the developer has introduced critical stability fixes, optimized frame pacing, and refined the groundbreaking LSFG (Lossless Scaling Frame Generation) architecture. This comprehensive guide covers everything you need to know about maximizing your performance with the latest version. What is Lossless Scaling? Unlike proprietary ecosystem blocks such as NVIDIA DLSS

This feature provides users with a granular balance control between raw performance and frame pacing. : Ideal for NVIDIA GPUs to minimize input lag. Value of 3 : The ideal optimization floor for AMD GPUs . With the release of Lossless Scaling v2