Before starting any high-energy game, have a non-verbal or auditory signal (like a chime or a specific clapping pattern) that commands absolute silence within two seconds. Practice this signal before the game begins.
Students toss a soft ball. If you drop it, you must answer a review question. If you get it wrong, you sit down. Last one standing wins.
Classroom 50x Games [patched] Guide
Before starting any high-energy game, have a non-verbal or auditory signal (like a chime or a specific clapping pattern) that commands absolute silence within two seconds. Practice this signal before the game begins.
Students toss a soft ball. If you drop it, you must answer a review question. If you get it wrong, you sit down. Last one standing wins.