for a basic Remote Event rate-limiter to include in the post?
local condition = LoopMonitor.wrapWhile(function() return running end, nil, 10000) while condition() do -- your loop body end
-- ServerScriptService -> NetworkManager local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local MAX_REQUESTS_PER_SECOND = 30 local playerRequests = {} local function isSpamming(player) local userId = player.UserId local currentTime = os.clock() if not playerRequests[userId] then playerRequests[userId] = count = 1, resetTime = currentTime + 1 return false end local data = playerRequests[userId] if currentTime > data.resetTime then data.count = 1 data.resetTime = currentTime + 1 return false end data.count = data.count + 1 return data.count > MAX_REQUESTS_PER_SECOND end -- Example of securing a generic remote event ReplicatedStorage.GameEvent.OnServerEvent:Connect(function(player, ...) if isSpamming(player) then player:Kick("Server protection: Remote event spam detected.") return end -- Process your normal game logic here end) Players.PlayerRemoving:Connect(function(player) playerRequests[player.UserId] = nil end) Use code with caution. Step 2: Debris and Instance Cap Protection anti crash script roblox better
if now - lastFire < cooldownSeconds then warn("[AntiCrash] Throttled ", player.Name, " on ", remoteName) return false end
Monitors the rate at which players equip/unequip items to prevent tool-based crashes. for a basic Remote Event rate-limiter to include in the post
I can help tailor an exact code fix for your game structure. AI responses may include mistakes. Learn more Share public link
function remoteThrottle.isAllowed(player, remoteName, cooldownSeconds) local playerKey = player.UserId local now = tick() I can help tailor an exact code fix for your game structure
: Never trust the client for important checks like walkspeed or health. Exploiters can easily disable local anti-cheat scripts. Always perform magnitude checks for movement on the server to prevent physics-based crashes. Why You Should Avoid "Crashing" Exploiters