More provocatively, a trainer could include a —a feature that lets you slow or freeze the AI state. Why? To appreciate the geometry of a perfect assassination route. To study how guards’ patrols intersect with civilian flows. To turn the game into a frozen diorama of 18th-century Paris, a sandbox for architectural and historical analysis. FLiNG’s new tool wouldn’t break immersion; it would grant a god’s-eye view of the clockwork.