AddAxis [InputAxis] , [ControllerType] , [PlayerIndex] , [FIFAAxis] , [Scale] , [DeadzoneLow] , [DeadzoneHigh] , [CurveExponent] , [Invert]
To manually map your controller, you need to identify your controller's specific device name and input strings. Step 1: Identify Your Controller Name fifa button data setup .ini
The buttonData.ini (or buttonDataSetup.ini in certain game versions) is a plain-text configuration file used by the EA Sports FIFA engine. It translates hardware signals from your controller (DirectInput or XInput) into specific in-game actions, such as passing, shooting, and player movement. // Shoulder Buttons AddButton PC_BUTTON_4 , Pro_Scheme ,
// Shoulder Buttons AddButton PC_BUTTON_4 , Pro_Scheme , 1 , MODIFIER , 4 // L1 = Player Run AddButton PC_BUTTON_5 , Pro_Scheme , 1 , SPRINT , 4 // R1 = Sprint AddButton PC_BUTTON_6 , Pro_Scheme , 1 , LOFTED_PASS , 4 // L2 = Lob AddButton PC_BUTTON_7 , Pro_Scheme , 1 , SHIELD , 4 // R2 = Jockey // Shoulder Buttons AddButton PC_BUTTON_4