Designed for LabPBR-supported shaders, this pack allows light to reflect and refract off metallic or smooth surfaces in real-time.
Make sure you have:
[Graphics Engine: OptiFine or Iris/Sodium] └── [Shader Pack: Kappa / SEUS / Complementary] └── [Patrix Resource Pack Layers] Step 1: Install a Compatible Optimization Framework File name- Patrix-Resource-Pack-256x-1.16.5.zip
: Due to texture atlas size limitations, older AMD GPUs face severe issues loading the 256x iteration. Because it stitches countless heavy image layers together,
Running a 256x texture pack with full PBR capabilities is immensely taxing on hardware. Because it stitches countless heavy image layers together, it demands massive amounts of memory. Critical System Requirements 2. Connected Textures (CTM)
These dictate how light reflects off different materials. Wet mud will glisten, iron blocks will have a metallic sheen, and smooth stone will softly diffuse light. 2. Connected Textures (CTM)