Diablo 1 Diabdat.mpq !link! -
At the time, most games stored assets in thousands of loose files (images, sounds, levels) in folders. This led to clutter, slow load times, and easy content theft. MPQ solved this by:
( .OGG or .WAV in later versions):
At the time, most games stored assets in thousands of loose files (images, sounds, levels) in folders. This led to clutter, slow load times, and easy content theft. MPQ solved this by:
( .OGG or .WAV in later versions):