The RTGI shader simulates how light bounces off surfaces in real life. Unlike standard ReShade effects that apply a flat color overlay, RTGI analyzes the game’s depth buffer to calculate realistic light paths, ambient occlusion, and soft shadows.
Check the box for your game’s active depth path (look for the resolution that matches your current display resolution).
: Unlike native ray tracing (DXR), RTGI works on almost any GPU that can run , though it is highly demanding on system performance. Why a "Patched" Version?
One forum user noted frustration with RTGI 0.33 compatibility when attempting to use newer shader versions: "I tried using RTGI 0.32, and of course, your ini doesn't pick it up... I figure RTGI 0.36.1 resolved whatever issue you had before... However, it did not automatically register the RTGI effects". This highlights the importance of matching preset versions with shader versions.
Pascal Gilcher’s RTGI shader creates a "fake" or screen-space ray tracing effect. Because it runs through Reshade (a post-processing overlay), it does not require the game engine to natively support ray tracing. It takes the depth buffer and color information from the game screen and calculates how light should bounce.
The RTGI shader simulates how light bounces off surfaces in real life. Unlike standard ReShade effects that apply a flat color overlay, RTGI analyzes the game’s depth buffer to calculate realistic light paths, ambient occlusion, and soft shadows.
Check the box for your game’s active depth path (look for the resolution that matches your current display resolution). reshade rtgi 033 download patched
: Unlike native ray tracing (DXR), RTGI works on almost any GPU that can run , though it is highly demanding on system performance. Why a "Patched" Version? The RTGI shader simulates how light bounces off
One forum user noted frustration with RTGI 0.33 compatibility when attempting to use newer shader versions: "I tried using RTGI 0.32, and of course, your ini doesn't pick it up... I figure RTGI 0.36.1 resolved whatever issue you had before... However, it did not automatically register the RTGI effects". This highlights the importance of matching preset versions with shader versions. : Unlike native ray tracing (DXR), RTGI works
Pascal Gilcher’s RTGI shader creates a "fake" or screen-space ray tracing effect. Because it runs through Reshade (a post-processing overlay), it does not require the game engine to natively support ray tracing. It takes the depth buffer and color information from the game screen and calculates how light should bounce.