ProjectR v0.4.0.0 by Team Apple Pie is less a dramatic revelation and more an everyday sublime—a tool that quietly improves the routines it touches. It reminds us that thoughtful engineering can be kind and that progress is often a sequence of small, well-made steps.
Fixed a hard crash when clicking villages after selecting a burrow. Fixed a trait bug preventing Oni from giving birth to baseline human units. ProjectR -v0.4.0.0- -Team-Apple Pie-
: The "Orc" was introduced as a primary new species. This include two distinct variants: Long-range types that utilize javelins. Melee types that wield two-handed axes. ProjectR v0
Unlike mainstream physics sandboxes that prioritize visual fidelity, ProjectR focuses on emergent interactions. The 0.4.0.0 build introduced a "stress-based deformation" system for primitive shapes, allowing players to observe how virtual materials bend, crack, or shatter under load. This feature, while computationally expensive, became the version’s signature. However, the team acknowledged a persistent bug: jointed assemblies (e.g., chains or bridges) would occasionally exhibit "vortex explosions," where constraints would reverse polarity, flinging objects into the skybox. Rather than patching this immediately, Team-Apple Pie labeled it a "feature of emergent chaos," a decision that polarized the user base. Fixed a trait bug preventing Oni from giving
The previous wave-based enemy system has been overhauled. Enemies now invade your territory based on your . The more aggressive you are, the more attention you’ll draw from those seeking to reclaim their lands.
The defining feature of version 0.4.0.0 is the integration of the and Breeding Burrow mechanics. Rather than relying on static currency markets like Monster Black Market , ProjectR requires active territory raids to build an army. 1. Field Plundering
: You can now begin experimenting with deeper trait inheritance.