Kira Lia Drunk ((better)) -
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DrFa
| Phase | Activities | Success Criteria | |-------|------------|------------------| | | Implement core meter & visual effects in a sandbox scene. | Intoxication feels noticeable at 50 % and “drunk” at 100 %. | | Internal Playtest | 5 designers run 10 h sessions, focusing on risk/reward moments. | No single strategy (always drink or never drink) dominates. | | Closed Alpha | 200 players with telemetry (stat changes, time spent drunk, blackout count). | < 5 % of players experience > 3 blackouts per session (avoids frustration). | | Accessibility Review | QA with color‑blind, motion‑sensitivity, and low‑vision testers. | All optional filters pass WCAG AA guidelines. | | Final QA | Regression test with all other systems (combat, AI, save/load). | No crashes, no stat stacking bugs, UI remains legible. | Kira Lia Drunk
Chidels library
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