, where you can change GML code and see the results in the running game immediately without restarting. specific GML template
// Draw text draw_set_color(c_white); draw_set_halign(fa_left); draw_text(x, y - 20, "HP: " + string(hp)); gamemaker studio 2 gml
: Use this to print info to the Output console to see if your logic is firing. draw_text() Draw Event , where you can change GML code and
// Modern filtering var high_scores = array_filter(list, function(score, index) return score > 3; ); // Returns [8, 5] y - 20